There are two ways to become an elector. の2州をコア化する必要があります。Delhiのプロビが遠いので、Delhiまで一発で併合できるように道路整備(侵略)します。 ↑. This command can be used to change the religion of either a country or province, specified by a country tag or province ID. Centralization and decentralization reforms, meanwhile, are mutually exclusive, unlocked after passing the reform Perpetual Diet, and either unite the HRE into a unified state or empower individual princes. Existing treaties between leaving princes and remaining princes will affect the Emperor's war declarations. For console use, Jain's name is jainism. Princes who do not support the reform will leave the Empire, receive −100 relations with the Emperor, and the Emperor gains temporary claims on the provinces that were in the Empire. We would very much appreciate you whitelisting us or using this link when you shop on Amazon (no impact on your order). Being defender in EU4 sucks, as you can't use any of your CBs (during the war, or for duration of truce afterwards), can't declare anyone cobeligerent, and don't get CK2-style reparation for winning. If you want to win the League War you have to actually enforce Religious Supremacy over the other side in the peace deal; anything less will result in a stalemate called Religious Peace, i.e. A Prince selected the option 'We shall take this to the Imperial Diet.' is it not going to happen because of the large Protestant Supremacy? If a member of the Protestant League is already at war with the Emperor when the league war is declared, they are not called into the league war and their own war against the Emperor continues as normal. Beware, however, that non-HRE vassal will still take into account the strength of HRE vassals (as that of other vassals), which can lead to a sudden rise in non-HRE vassal's liberty desire when the reform is passed. If Call for Reichsreform has been passed, the Emperor will have a casus belli on non-members holding HRE provinces. The Imperial Liberation CB expires in 10 years. For example, in 1444 Burgundy has 144 development. Unrest is increased throughout the Holy Roman Empire. in the event, The Emperor of the HRE selected the option 'The Emperor must decide. After the reform, an HRE vassal's liberty desire no longer take into account his strength or those of the other vassals. The War of Religion in the Empire has ended in total victory for the Emperor and the Imperial Parliament has convened in a Diet to proclaim Catholicism … Electors who follow a different confession will be stripped of their privileges, and the Emperor is given broad authority to enforce Catholic unity within the Empire. Emperors, once chosen, serve for life. The Emperor has the following powers and duties: This action gives the Emperor a +41 relationship modifier with another nation within the Empire at the expense of −1 Imperial Authority. By default the player opposes them. Posted by 1 day ago. I've recently become Emperor of the HRE.

So depending on who gets elected the heretic religion penalty can have wildly different values, after religious peace. Many of our predecessors on the Imperial throne have failed to assert their authority over the Kingdom of Italy. In particular, Republics are much more willing to become Free Cities than Monarchies or Theocracies. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be the next Holy Roman Emperor upon the death of the previous one. The War of Religion in the Empire has ended in total victory for the Emperor and the Imperial Parliament has convened in a Diet to proclaim Catholicism as the sole confessional faith of the Holy Roman Empire. If the emperor attacks a free city, it will suffer with −3 stability. Due to the previous reform, the vassal relationships gained as a result of this decision do not count towards diplomatic upkeep, although royal marriage relationships will continue to. Mughals Primary Culture Afghan (Iranian) Capital province N/A … A nation may add provinces to the HRE if the provinces are in Europe, border a HRE province via land connection or shared sea tile, and the nation 1) is the Emperor, or 2) is a member of the HRE and the Emperor has an opinion of it of at least 100, or 3) is a non-member of the HRE and the Emperor has an opinion of it of at least: For example, in 1444 Venice has 147 development. The Free City is no longer a part of the Holy Roman Empire, be it because it left the Empire, the Empire is dismantled, or the Emperor passes the second to last reform and the city refuses to become a vassal. While the Emperor can demand unlawful territory while he is at war (not with you), AI-controlled Emperors don't seem to do so. Simply marking the target elector capital as territory of interest is not sufficient, try and bee-line to each and siege the capitals down yourself. The mean time of this happening is 5 years after the initial 30 years without a league war, and it will only trigger if the player is at peace, not in a regency, and none of the Electors is a League enemy of opposing religion to the Emperor and with a truce with the Emperor. Please help with verifying or updating older sections of this article.At least some were last verified for version 1.28. Beware that when the empire is united, all armies and navies under the command of the HRE Princes are passed on to the unified HRE, which can be devastating to finances due to being over the force limit. In the chance that number decreases, the emperor may appoint new ones (if the proposed nation accepts) as needed up to the maximum number of 12 Free Cities. In addition, the HRE will automatically be dismantled if there is nobody eligible to be elected Emperor (see above for requirements). Demanding religious unity, whatever the answer, costs 1 point of Imperial Authority. Present wars are unaffected, and members may still be called into wars against other members. Leaving causes non-core provinces in the HRE to be ceded to the emperor, removes all core provinces from the HRE, hurts relations with the emperor and reduces Imperial Authority by 10. Each province over five the prince owns reduces the likelihood they will be an elector. If target country refuse the Demand, Holy Roman Empire loses −1 Imperial Authority. Joining will also cause the Emperor to gain 5 imperial authority. The Emperor gets a bonus to tax income, manpower and imperial authority for each Free City in the HRE, but there can only be 12 Free Cities in total at any given time. Notes and strategies for specific reforms, Emperor being called in wars against HRE members, Emperor demanding back non-cored HRE provinces, /Europa Universalis IV/common/static_modifiers/00_static_modifiers.txt, this number is calculated as IMPERIAL_AUTHORITY_FROM_PRINCES / HRE_PRINCE_AUTHORITY_THRESHOLD. Monarchies get a −50 penalty to accepting and theocracies get −100, so getting one-province republics released may be necessary to create more free cities. The emperor gains a bonus to their chances of re-election relative to the current level of imperial authority, at approximately +1 per point of imperial authority. Friedrich III von Habsburg of Austria starts the game, in 1444, as Emperor. Religious League . The War of Religion in the Empire has ended in victory for the Evangelical Union. Try distributing gifts, royal marriages, alliances and other relation-improving maneuvers to members who oppose it, before implementing the reform. And during my research I’ve found a number: 3x the number of troops inside the fort. Whether an Elector is counted as "independent" is not determined by whether they are independent or subject nations. Its Francien vassal Nevers has 27 development; its Germanic personal unions Brabant, Holland and Flanders have 53, 45 and 34 development respectively. Depending on choices made, the player may only see some of these events. The territory is considered unlawful if the owner does not have a core on it. CB- Support rebels CB. Casus Belli. Annexation War . The player may need to disband a significant portion of their inherited military units. If we are to prevent the area from slipping entirely out of imperial control we must forcefully assert our authority over Northern Italy. Up-to-date, detailed help for the Europa Universalis IV (EU4) command change_religion. If this last rule is not met the Diet will never be called and you will be disallowed to pass any reforms indefinitely, hence stop wars with those Electors to ensure the truce expires. Also should the North Italian region not be entirely in the HRE by 1490 the Italian states will leave through the "Shadow Kingdom" event. Click on the name of a command to visit its command page for more help and examples. No doubt $EMPERORNAME$ also plans for his female heir to in time take his seat on the Imperial Throne. A common strategy when playing as Austria and having revoked the privilegia is to rotate between targets. If the Emperor releases a vassal within HRE territory as an Imperial Prince, the newly released vassal will not count towards diplomatic upkeep either. If done right, uniting the HRE can be fun and rewarding, and will additionally net the player the "A Kaiser not just in name" achievement if playing on Ironman. Historically, the Empire existed from the 10th to the 19th centuries, and had up to 300 members at some points, many of which were so small (e.g. To exploit this, the player can 'chain' wars back to back and core territory while at war to avoid unlawful territory demands. These can be multiple wars. Co-belligerents, however, will not call their Imperial allies against an Imperial foe. He had the power to intercede in the wars and affairs of the member states of the Empire. Succeeding to liberate the prince will result in an imperial authority bonus. EU4 Cheats is a searchable list of all EU4 Console Commands for the lastest version on Steam (PC and Mac). The War of Religion in the Empire has ended inconclusively and the two sides have assembled in the city of Münster in Westphalia to sign a compromise peace. New comments cannot be posted and votes cannot be cast. Hover over a cheat code to view detailed argument explanation. Thus, if the player wants to become an elector they must either inherit one, or be the dominant religion, same religion as the emperor, have good relations with the emperor, and be small. Princes who support the reform become vassals of the Emperor. Free Cities get a special republican government, a bonus to tax income and will always be able to call in the Emperor when they are attacked, even in internal HRE wars. Also the emperor will get a malus to demand more than one province from one nation so taking two provinces and returning one and keeping the other is another option. However that will of course mean you get AE for both provinces in the peace deal. Electors who follow a different confession will be stripped of their privileges, and the Emperor is given broad authority to enforce Protestant unity within the Empire. The emperor will receive a call to war as a cobelligerent if you attack an HRE Free City, attack a member as a non-member, or attack a member with no casus belli. In Germany the territorial formula of cuius regio, eius religio applied—that is, in each petty state the population had to conform to the religion of the ruler. This page was last edited on 9 December 2020, at 21:18. Allies can be directed to siege particular provinces. The Emperor may go to war with a country in order to remove the electorate from them if they follow a heretical denomination; with Common Sense, he can simply revoke the electorate instead (and can't go to war to do it). It is still possible for princes to end up at war as a result of honoring alliances with non-members or intervening in succession wars. Additionally it will still consider nations which it has alliances or truces with and re-evaluates this on a monthly basis, though it seems to give these a lower priority, other things being equal. This is not needed if Proclaim Erbkaisertum has been passed. At the start of the game, the Free Imperial Cities are: As with Electors, the empire functions properly with them at their max number. in the event, The Emperor of the HRE selected the option 'This matter requires deliberation.' I am also planning to go for the Complete all British Missions achievement in this game. A Free City loses its status under any of these conditions: Unlawful territories are provinces that are a part of the HRE, but are owned by a Christian country that does not have a core on them. However, choosing an outcome for an incident that is not popular with most of the HRE carries strong penalties. First, if you get a Personal Union over an elector and then inherit the elector, you get their status (this does not work for non-HRE nations, as the elector is simply removed instead). This list simply wouldn't be complete without mentioning the more. −5% Development cost in every Empire province, The owner of this province gets the province event "Perpetual Diet" For a modest price of 500 ducats, you can receive an additional missionary +50 to Land Morale, drop in war exhaustion by 0.03. The opinion of the nation that was under attack will increase by +10 because of the honored alliance relation boost. Electors may vote for non-members of the HRE too. To offer Free City status to a nation, these requirements must be met: If a nation qualifies, other factors such as diplomatic reputation, trust, and government type will affect the offer of becoming a Free City. Casus Belli. The Emperor gains a casus belli against nations that annexed a member state, with the goal to liberate the said prince. This relationship bonus will disappear if the country stops being emperor. Historically, Emperor Charles VI, who had no male heirs, issued it in 1713 to provide for the succession of his daughter Maria Theresa, which nonetheless led to a succession war in 1740 (the War of the Austrian Succession). History of Europe - History of Europe - The Wars of Religion: Germany, France, and the Netherlands each achieved a settlement of the religious problem by means of war, and in each case the solution contained original aspects. EU4 Commands Casus Belli IDs Commands Country Tags Idea Group Keys Institutions Province IDs Religions Achievements. When a reform is passed, all Imperial Authority is removed (the counter is set to 0). They are rightful subjects of [dutch_revolt_country.GetName]. AI is 50 times more likely to choose this option if one of the following is true: The owner of Holstein (1775) is a member of the HRE, AI is twice as likely to choose this option by default, AI is five times more likely to choose this option if its, Switzerland is in a defensive war together with the Emperor, Switzerland is in an offensive war together with the Emperor, The Netherlands is at war with the Emperor of the HRE, AI is 50 times more likely to choose this option if it is, AI is 100 times more likely to choose this option if it is, AI will never choose this option if it is, Declare war on a non-HRE ally of the HRE member you want to conquer and don't name the HRE member as a cobelligerent, Use Enforce Peace, Proclaim Guarantee or possibly Great Power intervention to join a war involving an HRE member, Get yourself or an ally attacked by an HRE member, Attack an HRE member at war with the Emperor, Attack when the Emperor is unlikely to heed the call to arms (depleted army and manpower, in other wars, you being strong, emperor's rival), Be stronger than the Emperor and just fight him (or possibly have him decline the call the arms because he's afraid of you), Vassalize militarily or diplomatically instead, Have an alliance and good relations with the Emperor (ideally at +100 improvement), Be in another war while you take and core the province. The player has some control over religion by having the option to change the state religion, send missionaries to convert heathen or heretic provinces to the state religion, and carry out religious decisions. Religious Unity . The League War has 3 outcomes; Catholic victory, Protestant victory, or religious peace. Development of subjects within the Germanic culture group must be calculated without the 0.5 multiplier. Casus Belli. On peace treat, revoke claims and war reparations. As either the Papal States or the Emperor, have the Papal States as an Elector while the HRE is officially Catholic. However, if one of the Electors converts and the Leagues do form, then after 30 years with no league war occurring, there is a chance that the Diet will occur in favor of the Emperor. Grant Free City status to nations in the HRE that only own one province. If the same province is taken twice by different or same nations the emperor takes ownership of that said province. We will not recognize this self-appointed monarch. Our heir is a woman but the Imperial crown can only pass to a man. In order to dismantle the HRE, it is helpful or even necessary to either ally with or vassalize as many of the Electors as possible. no-one wins.. Each country that responds to the call, will receive the following bonuses: Tax Modifier +10%, Morale +0,50, manpower modifier +30%, prestige +1, papal influence +2. Refusing a demand for unlawful territory will reduce relations with all HRE members by −25 and give the emperor an Imperial Liberation casus belli against the target. Master the art of war, diplomacy and trade to shape and change your nation’s history! AI emperors will assign nations they have good relations with, and that are the dominant religion in the empire. If no war is started against the Emperor (by 1625) by the opposing religion to his then it will take more 30+5 years to dissolve, assuming that the following conditions are also met: no Elector can be (1) of the opposing religion, and (2) be in the opposing league and (3) have a truce with the Emperor (hence stop wars with them). When playing as an expansionist Austria (which is recommended most of the time), it is prudent to feed captured land to vassals to make them even stronger, giving eastern land to, for example, Pomerania, Brandenburg, and Bohemia and western land (France, Spain/Castile, and maybe even Northern Africa) to the small vassals in the western part of the Empire, and taking the Ottomans, the Black Sea, and nearby steppes for the player or giving it to other members. The nation’s attitude toward the emperor also seems to affect the decision, and nations that are not able to reach the needed relations level don’t seem interested in joining either. The first Holy Roman Emperor, Charlemagne, was crowned "Emperor of the Romans" in Rome by the Pope in the year 800, but it wasn't until 962 that the HRE as a united polity came into being. In game, these major events are represented as imperial incidents, large events that affect equally large parts of Europe. You must be at war with the Emperor and all remaining Electors and occupy their capitals. The Holy Roman Empire interface is disabled. An example is the Teutonic Order in 1444 which needs 149 relations with Austria to join, if Austria guarantees them and asks for military access they can still only reach 145 relations and will not be interested in joining, but once the event fires for them to sell their hre province back to Brandenburg, the relations requirement will drop down to 144, which is achievable and they will start working towards joining. I control most of Northern Germany and about 80% of the HRE is Protestant. If a league leader is attacked by any nation during a league war, their fellow league members will automatically join the war as defenders of the leader. Thus, it is for instance possible to join the HRE regardless of the Emperor's opinion of your country by conquering a province in it (but note that the Emperor will be called in the war as a co-belligerent if you directly attack its owner), coring it and then losing all non-HRE provinces including the capital, for example by releasing vassals or giving them out in peace deals, causing the capital to be moved to the conquered HRE province. Electors are incredibly protective of their sovereignty and are unlikely to vote for a nation that has an elector as its vassal. Each of them can be clicked on, which will bring up the diplomatic interface to examine and interact with that nation. The Emperor needs at least 50 Authority to pass a reform and the consensus of at least half of the members of the Empire. Since vassal's development counts equally, releasing provinces to vassals can not help in adding provinces or joining the HRE. Ewiger Landfriede means this should not happen too often, but it's something to be aware of. Otherwise one would still be paralyzed into not being able to pass reforms even 120 years later and deep into the Age of Absolutism. He had the power to intercede in the wars and affairs of the member states of the Empire. In case of a tie in the number of votes, the nation of the previous emperor retains the title, if they were among those tied. ... No known country engaged in Religious League war. Being allied with positive opinion to the emperor makes it less likely that he will demand unlawful territory from a nation. ", If the Elector is a vassal of the war leader against the Emperor, it is "not independent. When there are fewer than seven electors, the Emperor may grant the electorate to another independent nation within the Empire. After the reform Proclaim Erbkaisertum has been passed, the emperor gains an additional +25% Imperial Authority to every action taken. Client states- special vassals at Diplo tech 22. Jainism is an ancient Indian religion that prescribes the path of ahimsa or non-violence towards all living beings. It considered itself to be the spiritual successor state to the Roman Empire, even though throughout the majority of its existence it never directly controlled Papal Rome (and also despite, up to 1453, the continued existence of the Eastern Roman Empire and until the late 15th century of various Byzantine holdout states such as Trebizond, Theodoro, etc.).

Making progress. 1. Provinces connected with a water crossing can be added to the empire, as well as isolated islands provided they share a sea zone with a province already in the empire. If the target is an elector or Defender of the Faith, it counts for a −1000 points reduction on the likelihood of acceptance, effectively rendering peaceful conversion impossible. Compared to earlier centuries, when the Emperor wielded more control over his territory, the Empire by the EU4 timeframe had become greatly decentralized, and its member states acted with great autonomy. Note that the cores the emperor gets on imperial territory of non-members will not include those that left as a result of the previous reform, since that reform already removed all of their provinces from the empire. AI is 10 times more likely to choose this option if one of the following is true: AI is 1000 times more likely to choose this option if it has enacted, AI will always choose this option if the strongest trade power in the Lübeck. It is still possible for princes to end up at war as a result of honoring alliances with non-members or intervening in succession wars. members) may either support or oppose the Emperor's reforms due to: Imperial reforms are split into three types, common, centralization, and decentralization. The last reform will consolidate all member states of the HRE into a true, unified nation, with the emperor becoming its ruler. So it requires (100 + 73 + 3 + 4 = ) 180 opinion from the Emperor to join. Even if the player did everything right and made it this far by being nice and defending any and all princes (even the ones who insulted and backstabbed the emperor for centuries), it's quite likely the player will actually be weaker after uniting the empire since HRE bonuses are lost upon enacting the decision. However AI-controlled emperors do not actually demand unlawful territory from countries at war. It can only be demanded after a religion is set in the HRE, meaning that if the Peace of Westphalia is signed, this option will be permanently locked, but will be available after 1635 if the League Wars are never triggered for example (see Religious Leagues). There are no more elections for Emperor. An Emperor can only be selected from candidates that are: If there is no candidate qualifying these conditions, most often from the outcome of religious league war and all of the rulers of that religion being female, then the Empire is automatically dismantled and the HRE ceases to exist. The sequence of centralization reforms in the game is loosely based on proposals that were made in the historical Holy Roman Empire starting in the 15th century, in order to "reform" it back into the more centralized and efficient structure it was considered to be in the 10th-12th centuries. Notably, being a member of the Empire is not a requirement, though electors will usually prefer members. If the Elector is independent, and at war with the war leader (can be a separate war), the Elector is "not independent" if their capital is captured. ", AI will always choose this option if it has one of the following, it is a neighbor of Burgundy but not allied to Burgundy, AI will always choose this option if it has a, AI will always choose this option if one of its, AI is 10 times more likely to choose this option if. This can happen lategame if all member states have converted to non-Catholic religions but the AI did not start the League War, leading to a Catholic emperor without eligible electors. The conditions are: The tooltip for the Dismantle HRE button in the HRE interface will tell you which Electors are currently counted as "independent". Imperial authority is used to pass reforms within the Empire and perform certain Emperor actions. Passing this reform also changes the way that vassal liberty desire is calculated. Siege- Sortie mechanic. Otherwise, the tied candidate whose country has the highest prestige wins the election. The game begins with the maximum number of Free Cities in the HRE. Type the name of a console command into the search box to instantly search 305 EU4 commands. The Holy Roman Empire was the dominant political power in Central Europe during this historical period. Within the interface are a number of shields of various sizes representing members of the HRE. Once passed, if a new vassal is engaged in war, as the vassal overlord the emperor will take control, but be aware that this includes wars with belligerents both outside and inside the Empire, which may mean that instead of becoming overlord of a HRE province the player declare war on it, even if it agreed to the reform. According to the terms of the Peace of Westphalia, the confessional faith of each state shall be determined by its ruler, according to the principle of 'Whose realm, his religion'. Second is to rotate between targets all living beings always support him they usually. Independent nation within the interface are a member state who is not eu4 religious war whether! 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