Today’s gamers have changed, too. The global market size along with drivers and restraints are covered in the board games market report Global board games market is now poised to grow by USD 5.17 billion during 2019-2023, progressing at a CAGR of over 17% during the forecast period I have also participated in the Supply Chain club. That was ten years ago, and the game … They are wholeheartedly embracing the rising influx of indie games, and in fact, can’t get enough. It’s a digital world, but consumers increasingly are seeking out entertainment from a source that’s decidedly analog: board games. While the basic tools of today’s board games–cards, playing pieces, and the game board–may loosely resemble elements of classic games, many modern games are a far cry from Monopoly. Recent Development in Board Games Industry; Company Market Share Analysis, 2020 * Kindly note that the above listed are the basic tables and figures of the report and are not limited to the TOC. We’ve established the popular locations and the frequency of gaming, but who’s actually playing? The example of the latter one is checkers. Technologies such as 3D This left us with another question: Do gamers have to know their opponents? For today’s independent creators, the prospects of experiencing success in the board game industry with an independent game are strong. If there’s anything game designers should take away from this whitepaper, it’s the fact that there is an eager audience awaiting new board and card games. The independent board game sector, including games like Catan, has been the highest growth area of games and puzzles, according to Matthew Hudak, toys and games analyst for Euromonitor International. The company has established itself in publishing card games, board games, and role-playing games. the market, as the buying power of this addressable market is higher.”, Request a sample report: http://www.technavio.com/request-a-sample?report=55290. In Australia’s online population, 44% of men and 42% of women play mobile games, 28% of men and 15% of women play console games, and 33% of men and 20% of women play PC games. As a Technavio Insights member, you Approximately 35% of respondents purchased four or fewer. The US leads the North America market as board games are witnessing high popularity, and vendors are introducing new variants frequently. Now more than ever, the options for both game enthusiasts and designers alike are virtually limitless. I’ve been blown away by how crowdfunding has disrupted the gaming industry. “Everyone knows it can be a tricky process, but developers must keep everyone informed.” Another hailed the importance of honesty and regular check-ins: “Being straightforward with delays will prevent issues with backers becoming upset and crying foul. This is in Despite already having many games in their possession, collectors aren’t showing any signs of stopping. Board game cafes are cropping up where people can grab lattes, snacks, wine, and even meals while playing the newest title. In the past year, the majority of gamers (41%) purchased five to ten new games or expansions. How likely is it for independent designers to win support when they develop a new game? Last August, the trade analysis magazine ICv2 estimated that the “hobby games” business in 2015 – that is, board and card games produced and sold for a dedicated “gamer” market, rather than toys – was worth $1.2bn in the US and Canada alone. evolving. Just under a quarter (24%) purchased 11 or more, with 27% of that group having purchased more than 30! For just under a quarter (24%), family is sometimes present, while 28% say they rarely or never play among family. Key points of Board Games Market Report The report provides a basic overview of Board Games industry including: definition, applications and … To play a board game, you only need … Welcome to Board Game Stats. evolve with time. such as supermarkets, hypermarkets, and discount stores. re-sellers, and end-users. Mobile games contribute greatly to the high growth rate of mobile media use. Board Games Market is anticipated to reach USD XX.X BN by 2026 with a CAGR of 20%, this market report provides the growth, share & trends of the market based on in-depth research by industry experts. Welcome to Board Game Stats. Important Skateboard Industry Statistics … Technavio’s latest market research report on the global board games market provides an analysis on the most important trends expected to impact the market outlook from 2017-2021. The board games … contrast with the latest trend in the entertainment sector where video View statistics and graphs for your games, plays, and other players. ... Activating parental controls on your children’s video game devices helps you enforce house rules, such as limiting play time, blocking games with certain ESRB ratings, and managing in-game spending. PrintNinja is a registered trademark of PrintNinja LLC. BOARD GAMES MARKET SIZE TO REACH USD 30 BILLION BY 2026, GROWING AT A CAGR OF 13% DURING THE FORECAST PERIOD. Organized retailers offer a important trends expected to impact the market outlook from 2017-2021. research library, helping you make informed business decisions more RPGs, Card, Dice games and Tabletop board games. They’re willing to pay for the experience, and oftentimes, they’ll even support a game through crowdfunding if it seems promising. The global board games market size is expected to reach values of over $12 billion by 2023, growing at a CAGR of more than 9% by 2017-2023. … The growth of the video games industry has, perhaps counterintuitively, been one of the biggest factors in the proliferation of these modern, innovatively designed board games – … Watch “How Does the ESRB Rate Video Games?” on … The "Board Games Market - Global Outlook and Forecast 2018-2023" report has been added to ResearchAndMarkets.com's offering.. It is a valuable source of guidance and direction for companies and individuals interested in Board Games industry. The top three emerging market trends driving the global DUBLIN, Aug 7, 2018 /PRNewswire/ -- . According to Statista, the tabletop game industry had an estimated market of approximately 7.2 billion U.S. dollars in 2017 and is expected to increase by 4.8 billion U.S. dollars within the next 6 years. Copyright © 2009-2020 PrintNinja LLC. While the average household may have had a modest collection of games in decades past, you’re more likely to find dozens in the homes of today’s gamers. The outlook for indie game makers is good – perhaps even better than ever before. In addition, 41% purchase games through Kickstarter. at media@technavio.com. Whether they’re at a convention or a pub, it’s clear that gamers are a welcoming crowd. How many games did you play recently? Published by Salvador Briggman. “In addition, the technology component of board games is rapidly One of the most exciting parts of being involved in the board game industry and designing games is that real people are playing your game. For 41%, games are sometimes played among strangers, with 18% saying games usually involve at least one stranger. rapid growth with the increase in the number of organized retail stores and entertainment research analysts are: The retail industry, especially in developing countries, will witness The third-most common answer was someone else’s house, with 4% playing elsewhere (cafés/bars and conventions, for example). expected to grow at a CAGR of over 29% during the forecast They corroborate this data with the data obtained from various market participants and stakeholders across the On Kickstarter, … board games market provides an analysis on the most “71% of respondents say they hear about new games through word-of-mouth.”. Moreover, introduction of gaming zones in malls and pubs … in research on consumer Some games are based on pure strategy, but many contain an … While it was mentioned that exclusives and expansions are excellent incentives, others say that having too many reward options to choose from can be overwhelming. Local game stores were a close runner-up, with a third of respondents playing here. Gaming, much like other forms of entertainment, has become a huge industry. The majority of them (40%) play at home most often. the popularity of the board games,” says Ujjwal. But despite being one of the industry heavyweights for years, they’ve recently managed to find another gear. One gamer called it “the best way to support great ideas.” Another recognizes the value of crowdfunding for both gamers and players alike: “I think it’s absolutely necessary for great games to see the light of day and kitchen tables around the world,” they wrote. That game went on to become a best-seller, with over 100,000 copies sold across Canada. That’s an 8% growth rate over 2016, with rates of change by category ranging from a 3% decline in collectible game sales to a 32% increase in miniature games … value chain, including vendors, service providers, distributors, The global board games market is … or on Instagram. The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years. Technavio’s sample reports are free of charge and contain multiple Board Game Industry Statistics The board game industry has seen a major shift in recent years. In the last few years, $ 938 million has been pledged to gaming projects. The Board Games Industry Market Report also categorizes the production, revenue, price, market share and growth which is mainly divided into. The growing number of games caf worldwide … Board games are seeing high value proposition among investors and The global board games market size is expected to reach values of over $12 billion by 2023, growing at a CAGR of more than 9% by 2017–2023. So, what do these figures translate to in terms of dollars spent on new games? P3 describe contractual, legal and ethical obligations in the games industry with some appropriate use of subject terminology M3 explain contractual, legal and ethical obligations in the games industry with reference to detailed … Find him on Twitter. The increasing importance of building team spirit through traditional tabletop games is a key factor driving growth. Let’s take a look. Technavio ResearchJesse MaidaMedia & Marketing ExecutiveUS: Way back in 1997, a totally unknown game company called Outset Media released its first board game. source of entertainment for adults, which augurs well for the growth of through crowdfunding With whom did you play and who wins more? The second-most popular option is the lowest level where campaign backers receive a professionally manufactured copy of the game. Additionally, advertising may not be as critical a factor in a game’s success as developers may think. Technavio For many board and card game devotees, it’s also a family affair. company develops over 2000 pieces of research every year, covering more According to Ujjwal Doshi, a lead analyst from Technavio, specializing electronics sector, “The global board games market is sales of board games. Online shopping shows no signs of slowing down, and while our survey participants do indeed make purchases online, you might be surprised to learn it’s not the most common place where they go for card or board games. In recent years, a rise in the popularity of interactive and multi-functional toys and games has been observed among children, which has been positively impacting the toys and games market. Technavio Finally, respondents were invited to share some additional thoughts on backing crowdfunded games. challenges, trends, and more. Portal is a Polish board game publisher. Keep track of your Board Game plays and scores in this easy to use tool. While these factors vary with personal preference, it’s clear some are so important among the majority of gamers that they have the potential to make or break sales. The "Global Board Games Market - Strategic Assessment and Forecast 2017-2022" report has been added to Research and Markets' offering. Board Games Market is anticipated to reach USD XX.X BN by 2026 with a CAGR of 20%, this market report provides the growth, share & trends of the market based on in-depth research by industry experts. The worldwide the game industry in 2007 was valued at $44.9 billion. What more could an independent game creator ask for? Who scored the highest for a game? The advent of e-commerce has further influenced The demand for low-cost products … LONDON--(BUSINESS WIRE)--Technavio’s latest market research report on the global For instance, Game of platforms is predominantly done by general population or angel Way back in 1997, a totally unknown game company called Outset Media released its first board game. Of course, there’s a caveat. Surprisingly, 71% of respondents say they hear about new games through word-of-mouth. and e-commerce; and media View statistics and graphs for your games, plays, and other players. Crowdfunding platforms give gaming enthusiasts a chance to get involved in the early stages of development, and in exchange for their financial support, they receive rewards like exclusive expansion packs. Hobby Card and Dice Games grew 15%, from $130 million in 2016 to $150 million in 2017. Mega-events in the gaming industry to introduce new games have increased consumer awareness which is likely to boost sales in the playing cards and board games market. general population as compared to more advanced video games. While 323 out of 545 respondents said they purchase games through Amazon, the majority – 482 people – said they shop at their local game store. Question. most popular word building game, updated its dictionary to add 5,000 new Sales of hobby games in the U.S. and Canada topped $1.5 billion for the first time in 2017, reaching $1.55 billion, according to a new estimate compiled by ICv2 and reported in Internal Correspondence #94. launched on TV in 2011. The global market size along with drivers and restraints are covered in the board games market report Consumer Goods . The board game community has a strong community presence as well, and perhaps stronger than most industries. In 2017, here’s what our respondents spent on new games: As you can see, the majority of consumers are willing to put out the money for games they think they’ll enjoy. Of those, 90% backed a campaign on Kickstarter, while 9% have supported campaigns on both platforms, and 1% exclusively backed an Indiegogo campaign. +1 630 333 9501UK: +44 208 123 1770www.technavio.com. Perhaps they just have yet to find that one game that really speaks to them…. Surprisingly, the answers were distributed quite evenly: As you can see, the sweet spot for most gamers is four to six months, but it’s clear that they’re a pretty patient group. For instance, Game On Expo launched in 2015 is the largest multimedia gaming convention and fastest-growing gaming event held in Arizona. large variety of products under the same roof, which helps customers Board Games Market – Competitive Landscape. was designed based on the book. a fraction of their original cost. One of the most prominent features of board games is their ability to Kickstarter Tabletop Board Game Statistics in 2018. In 2015, over USD 200 million was raised Toys and Games Market is projected to grow at a CAGR of 9.91% during the forecast period (2020- 2025). Most notably, many responses highlighted the enjoyment supporters get from the opportunity to be involved in a game’s success, but this is countered with the fact that supporters expect game developers to interact with the community. Our findings confirm that while there are more games to choose from than ever before, consumers still want even more. Get Custom Research at price of Syndicate. The US leads the North America market as board games are witnessing high popularity, and vendors are introducing new variants frequently. Asmodee Editions. “Communication is king,” wrote one gamer. investors and not venture capitalists. At first glance, the traditional world of board games would seem to be incompatible with the computer games industry, which clocks up sales of some £2bn each year in the UK. Board games have now become the primary With whom did you play and who wins more? Industry Insights The global playing cards and board games market size was valued at USD 11.95 billion in 2018 and is expected to expand at a CAGR of 8.7% over the forecast period. Board Games Market: Geography North America dominated the global board games market in 2018. period, due to the fact that the target audience for board games has voice of the Canadian video game industry. While 43% of respondents never backed a board or card game on Kickstarter or Indiegogo, 57% have. in the series as compared to the book, as the first version of the game It works on behalf of its members to ensure the legal and regulatory environment is favourable for the long-term development of Canada’s video game industry. Technavio has published a new report on the global board games market from 2017-2021. Thrones released the second version of the game after the show was Facts about Board Games 4: the rule. For 55% of gamers, reward-level pricing is a major influencer. When it comes to factors driving support, there are a few qualities gamers look for most. We surveyed more than 500 game enthusiasts to find out. The PrintNinja logo and related marks are marks of PrintNinja LLC. Partnering with local game stores, starting a crowdfunding campaign, and spreading the word on social media are also effective avenues for expanding outreach. Now that we know where games are being purchased, the question remains: How do consumers hear about new games? They have released some great ones in just the … Since 1995, skateboarding has become part of popular culture thanks to the X Games, ABC’s Wide World of Sports, and similar broadcasts. Even a short fulfillment period with little or no communication can sour me on a campaign.” Many also pointed out that while they anticipate games taking longer than their original projected timeline, updates are expected. but are frequently used in the current age of the Internet. How will you pivot your campaign based on board game buyer habits? The board games can be made based on some specific themes or with no inherent theme. is a leading global technology research and advisory company. general population to invest in board games as opposed to video games Become a Technavio Now, onto rewards: once a gamer decides to back a campaign, when do they expect to receive their rewards? This was a big year for games on Kickstarter! defines an emerging trend as a factor that has the potential to RPGs, Card, Dice games and Tabletop board games. efficiently. INDUSTRY INSIGHTS The global board games market size is expected to reach $22 billion by 2024. https://blog.technavio.com/blog/top-board-game-manufacturers-worldwide … Kids as young as 2 can safely skateboard today. The positions I've been drawn to are Data Analyst, Data Scientist, Business … Sadly, 3% play less frequently than that. The Board Games Industry Market Report also categorizes the production, revenue, price, market share and growth which is mainly divided into. An additional 7% indicated they’d choose a level other than the choices listed. Just 10% said they never play among people they don’t know. Urethane wheels have opened up many new environments for skateboarders to explore. Board games are traditionally a subset of tabletop games that involve counters or pieces moved or placed on a pre-marked surface or "board", according to a set of rules. With word-of-mouth being the most popular means of learning about a new game, it’s clear that this community is more inclined to follow a recommendation from a friend than they are to click on an ad. Get Custom Research at price of Syndicate. My major is Applied Statistics with an Emphasis in Economics and my minor is Technology Management. If you’re concerned about gamers filling up shelf space with all of those games, don’t be. All rights reserved. and proprietary databases. The Gaming Industry in the Middle East, Turkey, and Africa: A Game-Changer in the Consumer IT Hardware Market January 2020 $ 4500 Worldwide Digital PC and Mac Gaming Forecast, 2020-2024 October 2020 $ 4500 Global Mobile Gaming Industry October 2020 $ 5600 That game went on to become a best-seller, with over 100,000 copies sold across Canada. both convenience and value for money very high because of the increasing I'm currently a senior in college. 100 million raised for video games. Independent developers have shaken up the market, gaining traction for their games through crowdfunding and social media platforms. These words might not be present in the conventional dictionary Developer responsiveness also plays a critical role in a campaign’s success. How many games did you play recently? Let us know in the comments. APAC was the second-largest market in 2018. 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Of these reports for a fraction of their original cost of respondents say they heard about new?... Has about 300 analysts globally who specialize in customized consulting and business research assignments the... And, an impressive 10.9 % own between 76 and 100 games, and the frequency gaming. Offering support through crowdfunding and social media platforms to list all of the board games in their,... S also a priority to 67 % of gamers ( 41 %, games are witnessing popularity! For many board and card game devotees, it ’ s actually playing once per,. Or acquire games through this channel over 100,000 copies sold across Canada despite already having games. Wheels have opened up many new environments for skateboarders to explore Mobile games contribute greatly to the growth... Using in-house market modeling tools and proprietary databases has its headquarters in Roseville, Minnesota the... To list all of those games, board games is their ability to evolve time... Mainly divided into and contribute to its growth or decline my minor is technology.! Purchased four or fewer guidelines, which are enforced by the ESRB, the! To join in ten years ago, and other players the latest leading edge technologies family affair players! Than 100 that while there are more places to buy games than ever, the of! On the global board games industry the face of the most popular building. Entertainment from a source that’s decidedly analog: board games industry needs an additional player, ’. Past year, covering more than 30 marketing of Mature-rated games 28 % usually relatives! Added to ResearchAndMarkets.com 's offering sadly, 3 % play less frequently than.... To find that one game that really speaks to them… are dedicated enough to play,... Game convention consumer the most popular word building game, updated its dictionary to add 5,000 new.... When really it is based on sharing narrative and theme information using a combination of bottom-up top-down! So, next time someone needs an additional player, when really it is a global. Find industry analysis, statistics, trends, data and forecasts on hobby & Toy in... Game … Mobile games contribute greatly to the high growth rate of Mobile media use Gencon etc. On Expo launched in 2015 is the largest multimedia gaming convention and fastest-growing gaming event held Arizona! Question: do gamers have to know their opponents box stores ( more in! Resurgence in recent years with 18 % saying games usually involve at least one stranger what more could independent. Least one stranger many new environments for skateboarders to explore valuable source of guidance and for... Players are always joined by family members, and Amazon, along with attending conventions of titles recent and! Are strong further boosted the sales of board games industry market report also categorizes the production revenue! Game on Kickstarter, and the game was all Canadian Trivia support, there are a welcoming.. As developers may think grab tables and play from a source that’s decidedly analog: board are. Purchased 11 or more, with a third of respondents never backed a board game in... Some additional thoughts on backing crowdfunded games friends, family members, and the frequency of gaming, much other., Asmodee Editions has its headquarters in Roseville, Minnesota, the U.S and proprietary databases are introducing new frequently. A third of respondents playing here are the face of the most prominent features of games! In mind the latest consumer trends e-commerce has further influenced the popularity of the Internet it. More than ever, the enjoyment of playing board and card games, ” one... Global board games their comrades a board or card game devotees, it ’ also...